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Apple sandbox game center iphone
Apple sandbox game center iphone










apple sandbox game center iphone

If you are developing for more Platforms and like us want to use Purchasing in them, just wrap the code for initialising (in unitypurchasing) in platform dependant directives. We decided to leave IAP behind though and disable Purchasing altogether. Place this on an object that will live throughout your game/app.

apple sandbox game center iphone

Below is currently the only fix I have found taken from this Issue. We are not 100% sure if it has something to do with our setup or not, so just see if your build closes properly, if it does ignore this. When quitting your build either takes up to 10 seconds to close or outright crashes. There is a bug with OSX/MacOS and Unitypurchasing. Change Current Version to 025C0407 (check the value at Webkit).Change Command Data to 0000000C (with our build data already had this value).Notice the command size is 88, we need to find a same length framework to replace it, we’ll use Webkit.So don’t upgrade until this is fixed ( fixed in 2018.3 and up).

apple sandbox game center iphone

There seems to be a bug with Unity 2018 which will have your bundle rejected because of gamekit. UNITY THREAD BUGS Unity 2018 Results in Apple rejection iCloud, Building for outside the Appstore, … ) Things also change often so if you notice a mistake don’t hesitate to tell in the thread below. We delivered builds to the Appstore using this script but beyond that it is possible that some things are not correct (e.g. Workflow to automate and guide people in delivering Unity builds for macOS. Unity-Apple-Distribution-Workflow UNITY APPLE DISTRIBUTION WORKFLOW












Apple sandbox game center iphone